A revolution in the Private Server Community, Cadmium Isle the best Runescape Private Server available.
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Npcs hit way too high

Go down 
AuthorMessage
Olzax
Junior Member
Junior Member
avatar

Posts : 24
Reputation : 1
Join date : 2009-04-25

PostSubject: Npcs hit way too high   Tue May 05, 2009 7:55 pm

It get way too hard to train, especially when there isn't no good armour and food cost way too much. I mean really, a level 11 wizzard can't hit 10's.
Back to top Go down
View user profile
Rich Dude
Admin
avatar

Posts : 50
Reputation : 0
Join date : 2009-04-25

PostSubject: Re: Npcs hit way too high   Tue May 05, 2009 8:05 pm

Yeah, so how would you think this should be handled and fixed?
Back to top Go down
View user profile http://cadmiumisle.forumotion.com
scully
Senior Member
Senior Member
avatar

Posts : 55
Reputation : -2
Join date : 2009-04-25
Age : 24

PostSubject: Re: Npcs hit way too high   Tue May 05, 2009 8:09 pm

Write up a piece of code that is an Npchit void, and run it through the npc health and respawn file.
Back to top Go down
View user profile
Rich Dude
Admin
avatar

Posts : 50
Reputation : 0
Join date : 2009-04-25

PostSubject: Re: Npcs hit way too high   Tue May 05, 2009 8:17 pm

I already have that. Razz I was asking what he thought they should hit. And what he thought is a reasonable attitude toward this.

Will be fixed in next build.
Back to top Go down
View user profile http://cadmiumisle.forumotion.com
scully
Senior Member
Senior Member
avatar

Posts : 55
Reputation : -2
Join date : 2009-04-25
Age : 24

PostSubject: Re: Npcs hit way too high   Tue May 05, 2009 8:21 pm

Lol, oh I think 5-6 would be good for a level 11 wizard just in my opinion. After all he is a WIZARD, hinting that he should mage. =D
Back to top Go down
View user profile
Guest
Guest



PostSubject: Re: Npcs hit way too high   Sun May 10, 2009 3:45 pm

I agree scully, that is a reasonable amount, seeing as they are mages.
Back to top Go down
Striker
Newcomer
Newcomer


Posts : 8
Reputation : 0
Join date : 2009-05-10

PostSubject: Re: Npcs hit way too high   Sun May 10, 2009 3:54 pm

The damage isn't measured by the NPC's HP is it? If so, I don't see how these Chickens can hit 2's on me.
Back to top Go down
View user profile
scully
Senior Member
Senior Member
avatar

Posts : 55
Reputation : -2
Join date : 2009-04-25
Age : 24

PostSubject: Re: Npcs hit way too high   Sun May 10, 2009 3:56 pm

Striker wrote:
The damage isn't measured by the NPC's HP is it? If so, I don't see how these Chickens can hit 2's on me.

The NPC's damage is handled by an NPC Damage void, therefore it's just based off whatever Rich wants it to be.
Back to top Go down
View user profile
Jack
Senior Member
Senior Member


Posts : 67
Reputation : 3
Join date : 2009-05-10

PostSubject: Re: Npcs hit way too high   Mon May 11, 2009 12:50 pm

I think the wizards should hit 4 or 5 & the barbarians should only hit a max of 2, they hit so high so often.
Back to top Go down
View user profile
yella
Newcomer
Newcomer


Posts : 7
Reputation : 0
Join date : 2009-05-13

PostSubject: Re: Npcs hit way too high   Wed May 13, 2009 6:22 pm

You want to make the life too easy.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Npcs hit way too high   

Back to top Go down
 
Npcs hit way too high
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Cadmium Isle :: Support :: Suggestions-
Jump to: