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Billy
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PostSubject: Pking Island Idea   Sun Apr 26, 2009 1:50 pm



Ive had this idea for a wile and have been working on the map for it, so here it is. ^
The bluish line that you cannot see very well is where it crosses from safe to wild. The red is the wild, theres an alter at the very end ect. The key says it all

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PostSubject: Re: Pking Island Idea   Sun Apr 26, 2009 2:13 pm

Looks like somthing good to add, I am adding Pking in an upcoming build. This might be a build itself PKing + PK Isle.
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PostSubject: Re: Pking Island Idea   Sun Apr 26, 2009 2:15 pm

Admin wrote:
Looks like somthing good to add, I am adding Pking in an upcoming build. This might be a build itself PKing + PK Isle.
My idea was that some is multi and some is 1v1, i have the prayer alter there so if people run out of prayer they have to run a ways to get thyere prayer back up.
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PostSubject: Re: Pking Island Idea   Sun Apr 26, 2009 2:24 pm

Billy wrote:


Ive had this idea for a wile and have been working on the map for it, so here it is. ^
The bluish line that you cannot see very well is where it crosses from safe to wild. The red is the wild, theres an alter at the very end ect. The key says it all


to much red Very Happy
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Billy
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PostSubject: Re: Pking Island Idea   Sun Apr 26, 2009 2:25 pm

heart wrote:
Billy wrote:


Ive had this idea for a wile and have been working on the map for it, so here it is. ^
The bluish line that you cannot see very well is where it crosses from safe to wild. The red is the wild, theres an alter at the very end ect. The key says it all


to much red Very Happy
Its pking, and red is the color of blood
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PostSubject: Re: Pking Island Idea   Sun Apr 26, 2009 2:34 pm

Billy wrote:
heart wrote:
Billy wrote:


Ive had this idea for a wile and have been working on the map for it, so here it is. ^
The bluish line that you cannot see very well is where it crosses from safe to wild. The red is the wild, theres an alter at the very end ect. The key says it all


to much red Very Happy
Its pking, and red is the color of blood

>> lol
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scully
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PostSubject: Re: Pking Island Idea   Sun Apr 26, 2009 2:38 pm

Looks nice over all. Good Job =D
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PostSubject: Re: Pking Island Idea   Sun Apr 26, 2009 2:39 pm

scully wrote:
Looks nice over all. Good Job =D

you too >> stop trying to get more post than me XD
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PostSubject: Re: Pking Island Idea   Sun Apr 26, 2009 2:41 pm

heart wrote:
scully wrote:
Looks nice over all. Good Job =D

you too >> stop trying to get more post than me XD

Lol never =D
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Billy
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PostSubject: Re: Pking Island Idea   Sun Apr 26, 2009 2:42 pm

Please stop flaming my thread.
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PostSubject: Re: Pking Island Idea   Sun Apr 26, 2009 2:51 pm

Billy wrote:
Please stop flaming my thread.
we arn't Very Happy we are spamming lol
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Jack
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PostSubject: Re: Pking Island Idea   Mon May 11, 2009 1:00 pm

Billy wrote:


Ive had this idea for a wile and have been working on the map for it, so here it is. ^
The bluish line that you cannot see very well is where it crosses from safe to wild. The red is the wild, theres an alter at the very end ect. The key says it all


Gd, but tell me if im wrong u done 1 of the island areas for it, then you thought it was 2 bare so you added another section?
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PostSubject: Re: Pking Island Idea   Mon May 11, 2009 4:25 pm

Jack wrote:
Billy wrote:


Ive had this idea for a wile and have been working on the map for it, so here it is. ^
The bluish line that you cannot see very well is where it crosses from safe to wild. The red is the wild, theres an alter at the very end ect. The key says it all


Gd, but tell me if im wrong u done 1 of the island areas for it, then you thought it was 2 bare so you added another section?
They are two tottaly diffrent things, i made then both as a seperate project.
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PostSubject: Re: Pking Island Idea   Mon May 11, 2009 4:30 pm

Well it looks really cool I know how to improve it remove portals unles people will tele and add hills to make it more Hell'ish if you know what I mean Cool
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PostSubject: Re: Pking Island Idea   Mon May 11, 2009 4:31 pm

sarcasm wrote:
Well it looks really cool I know how to improve it remove portals unles people will tele and add hills to make it more Hell'ish if you know what I mean Cool
Well my idea was that once you pass the barrior you cant exit unless you run across the wilderness island and click the portal, which is a very big risk you know what i mean?
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PostSubject: Re: Pking Island Idea   Tue May 12, 2009 12:39 am

Billy wrote:
Jack wrote:
Billy wrote:


Ive had this idea for a wile and have been working on the map for it, so here it is. ^
The bluish line that you cannot see very well is where it crosses from safe to wild. The red is the wild, theres an alter at the very end ect. The key says it all


Gd, but tell me if im wrong u done 1 of the island areas for it, then you thought it was 2 bare so you added another section?
They are two tottaly diffrent things, i made then both as a seperate project.

I was close Smile, there should be 2 seperate teleports or mabye 1 area for lvls 1-70 and the other for 70+?
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PostSubject: Re: Pking Island Idea   Tue May 12, 2009 8:00 am

Jack wrote:
Billy wrote:
Jack wrote:
Billy wrote:


Ive had this idea for a wile and have been working on the map for it, so here it is. ^
The bluish line that you cannot see very well is where it crosses from safe to wild. The red is the wild, theres an alter at the very end ect. The key says it all


Gd, but tell me if im wrong u done 1 of the island areas for it, then you thought it was 2 bare so you added another section?
They are two tottaly diffrent things, i made then both as a seperate project.

I was close Smile, there should be 2 seperate teleports or mabye 1 area for lvls 1-70 and the other for 70+?
Well it will be like old pking
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PostSubject: Re: Pking Island Idea   Tue May 12, 2009 8:19 am

Before we focus on stuff like this, though it is a VERY good idea.. (if this does happen put skeletons around Smile), I think the server needs to become less laggy, to big of a risk to add pvp atm since you lag 24/7. Good idea though..
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Billy
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PostSubject: Re: Pking Island Idea   Tue May 12, 2009 6:35 pm

TillDeath wrote:
Before we focus on stuff like this, though it is a VERY good idea.. (if this does happen put skeletons around Smile), I think the server needs to become less laggy, to big of a risk to add pvp atm since you lag 24/7. Good idea though..
Lag is not my concern, i just suggest stuff. I rarely even play that game.
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